Mod Settings button in the options screen: Warning: If you use MCM, make sure that your mod loads configurations properly when MCM is missing or if the player never actually opens MCM.Add the API source files into your ModBuddy project, and make a few specific configuration changes.Recommend you do this by cloning the repo and compiling in ModBuddy. That's it! If you have any mods that use MCM, it'll just work.Install this mod via Steam Workshop or Nexus.I will begin work to port MCM to Chimera Squad after I finish my first playthrough. XCOM Chimera Squad: Will there be a Chimera Squad version? Built-in version control: if your mod and the MCM versions are incompatible, MCM will handle it gracefully.Lots of useful features - You can preview settings, dynamically change one setting based on another, even inject a custom settings UI.Compiles with your code - One function call makes the page, another makes the button, and if you're doing it wrong ModBuddy will tell you.You don't have to write UI code if you don't want to. Very simple API - A basic settings page only takes a few lines.Optional dependency - Your mod still works when MCM isn't installed.XCOM 2 Mod Config Menu: a shared settings menu for Xcom 2 mods.